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1. Expressions of interest - 61m SP support character - in Character Bazaar [original thread]
poke
- by Archimedes XVII - at 2009.07.22 15:09:00
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2. Expressions of interest - 61m SP support character - in Character Bazaar [original thread]
prod
- by Archimedes XVII - at 2009.07.19 16:02:00
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3. Expressions of interest - 61m SP support character - in Character Bazaar [original thread]
bump
- by Archimedes XVII - at 2009.07.17 01:54:00
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4. Expressions of interest - 61m SP support character - in Character Bazaar [original thread]
bump
- by Archimedes XVII - at 2009.07.15 16:09:00
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5. Expressions of interest - 61m SP support character - in Character Bazaar [original thread]
I am a 61million SP support character that has been made redundant due to the main characters I have been propping up all these years now being able to do everything I do anywayà IÆm designed to fly basilisk/guardian, falcon/rook, hulk/mackinaw, ...
- by Archimedes XVII - at 2009.07.14 17:48:00
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6. 75% nerf to Deep space probes - in Test Server Feedback [original thread]
All I can say is this now makes the incredibly clumsy probing system incredibly boring. When it takes a straight-5s prober all of his online time per day (2 or so hours) to make sure he hasn't missed that critical wormhole to known space there h...
- by Archimedes XVII - at 2009.03.28 05:38:00
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7. The WORMHOLES AND SCANNING megathread: bigger, longer and uncut - in Test Server Feedback [original thread]
Edited by: Archimedes XVII on 09/03/2009 15:22:39 I have to say i am incredibly disappointed with the new probe system. I have long been an advocate for the replacement of the "push button dumb freddy" system that is currently in game. But t...
- by Archimedes XVII - at 2009.03.09 15:19:00
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8. Speed Rebalanced - from a missile perspective - in Test Server Feedback [original thread]
How about... - Tech1 one missiles only hit tech 1 ships, with tech 1 mods. - Tech 2 missiles hit tech 2 ships, with tech 2 mods. Or why train tech 2 missiles if all the tech2 ship pilots can run away? I thought invulnerability was the PROBLEM...
- by Archimedes XVII - at 2008.08.04 11:06:00
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9. Things that will ALSO need balancing following the speed nerf: - in Test Server Feedback [original thread]
BLOCKADERUNNERS Merely months after being un-nerfed to once again give them a *chance* to survive bubble camps and heavy interdictors through speed and agility... they're being re-nerfed in exactly the same way!!!! We'll all be better-off flyi...
- by Archimedes XVII - at 2008.07.30 09:42:00
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10. Speed Rebalanced: Feedback thread - in Test Server Feedback [original thread]
Blockaderunners Well, my point about blockaderunners was that if speed and agility will no longer make them "special" under the arbitrary nano-nerf, something *like* being able to jump with BlackOps would be needed to justify their existence. It...
- by Archimedes XVII - at 2008.07.29 14:37:00
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11. Speed Rebalanced: Feedback thread - in Test Server Feedback [original thread]
Didn't blockadrunners just get un-nerfed? They were "un-nerfed" to give them a chance at surviving bubbles and heavy interdictor camps. Not an "i-win" chance. Just a viable chance. Are they getting nerfed back to t1 performance again!!! I rea...
- by Archimedes XVII - at 2008.07.29 14:14:00
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12. Here is a rescue CD image, - in EVE General Discussion [original thread]
Pity CCP isn't doing something useful like, I dunno, providing a CLEAR link to a recovery disc image...
- by Archimedes XVII - at 2007.12.06 23:06:00
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